almost always, these ideas involve limitation (only so many per day, only so many levels in a row, only so many per level, etc). others involve voting or approving, etc. these all have their places, perhaps in other synergy projects yet-to-come. i (personally) always come back to wanting gridcosm to be the open experiment where the (hard) rules are structural and the rest has to come from community-based "agreement". HA! pretty funny huh? grin
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