I did this one in Bryce 5, rendered in 16 rays per pixel. Because of the shadows left from the lights that were placed in the clouds I had to do some post render work with PSP7. The lightning in the scene is actually a 2d object placed in the scene with a radial light in front of it to pull out the color. The flash in the cloud is a radial light place in the cloud itself with a gradiant quality.
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